Welcome to the second newsletter of our Erasmus+ project!
The recent Learning-Teaching-Training-Activity (LTTA) held in Turkey is the headline of this issue: Partners gathered there to further test and develop the games and gained valuable insights that will help the project further improve the games for the target groups.
Prototypes of Two Games Tested
The three-day LTTA held in Turkey in October was mostly dedicated to testing and developing the prototypes of two games.
Partners from Portugal, Slovenia, Turkey, and Denmark tested the board game and the dexterity game to see how they work in real life.
Valuable information was gathered on how the games can be made more attractive for different seniors.
The feedback will be used to adjust the games and create the final versions.

Conference Provided Valuable New Information
The LTTA in Turkey was combined with an international conference on family and social sciences. More than 500 people attended the conference, and it was live-streamed online for participants who wished to follow the conference remotely.
Here, project partners listened to interesting keynote speakers, such as Oxford research on dementia.
The project partners also took the stage to present the Active Brain Games and the work of their institutions. Later the same day, the project group also participated in a workshop on brain games. Participants learned to use the mind in different ways by combining movement, coordination, and different senses through fun activities. The workshop brought the group closer together with lots of laughter and new experiences.

What’s Next?
Now the partners will use the feedback to make the final adjustments to both games.
Then the games will be translated into the languages of the project partners and will proceed to the production phase.
These games will be tested with local stakeholders.
If you would like to be one of the first to test the game, you can contact the following contact addresses:
LOCAL CONTACT INFORMATION
Murat SEYFİ
Phone: +90 (356) 252 16 16
E-mail: murat.seyfi@gop.edu.tr
Salih BALCI
Phone: +90 (356) 252 16 16
E-mail: salih.balci@gop.edu.tr
A Look at the Partners:
This project is implemented by a consortium of diverse organizations, each with its unique area of expertise:
- Universidade Sénior de Oeiras (Portugal) – The coordinators of the project, focusing on integrating educational activities that challenge the mind while promoting social interaction.
- Tokat Gaziosmanpaşa University (Turkey) – Conducts research and development activities in digital game design specifically tailored to support cognitive development.
- Drustvo za izobrazevanje in socialni razvoj (Slovenia) – Focuses on integrating social development strategies into the project to increase community engagement.
- Danske Gymnastik- og Idrætsforeninger (DGI) Vestjylland (Denmark) – Contributes expertise in physical activity and its role in maintaining cognitive functions.
- To get more information about the project and follow our progress, please visit: Active Brain Games.



